mattie brice

mattie brice

Assistant Professor, AGPM
mattie is an artist and designer working with contemporary social issues through play. She has been a culture worker within the games industry for over a decade as a critic, designer, activist, organizer, curator, and educator. Her creative work manifests as medium-agonistic games and play experiments, from the memoir game Mainichi, conceptual art like EAT, performance with empathy machine, and speculative experiences including The DAFRA Pairing Ceremony. mattie’s organizing work spans various scales, having co-organized the Queerness & Games Conference, IndieCade, and #LOSTLEVELS. she previously was a Visiting Professor at New York University’s Game Center and an adjunct at Parsons’ Design & Technology program. Her current work focuses on play as activism, speculative methodologies, design bleed, and social relationships of power.

Education/training:

MS, Integrated Digital Media, New York University
BA, Literature, Florida Atlantic University

Selected publications/chapters etc.:
“Play and Be Real About It – What Games Could Learn from Kink” – Queer Game Studies (University of Minnesota Press: 2017)
“Mattie Brice” in The Only Woman in the Room – Women in Game Development (Focal Press: 2016)
“reProgram” in Videogames for Humans – Twine Authors in Conversation (Instar Books: 2015)

Honors/awards:
Laundromat Project Create Change Fellowship (2018)
Different Games Fellowship (2014)
Official Selection Award (Mainichi) – IndieCade (2013)